https://wiki.richmondmakerlabs.uk/api.php?action=feedcontributions&user=Jeremy&feedformat=atomrichmondmakerlabs.uk - User contributions [en]2024-03-29T01:51:45ZUser contributionsMediaWiki 1.41.0https://wiki.richmondmakerlabs.uk/index.php?title=LBOS_Rules&diff=3053LBOS Rules2017-03-20T21:40:01Z<p>Jeremy: Jeremy moved page LBOS Rules to LBOS Code of Conduct</p>
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<div>#REDIRECT [[LBOS Code of Conduct]]</div>Jeremyhttps://wiki.richmondmakerlabs.uk/index.php?title=File:ConfigurationManagementTools.pdf&diff=3047File:ConfigurationManagementTools.pdf2017-03-20T21:01:24Z<p>Jeremy: </p>
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<div></div>Jeremyhttps://wiki.richmondmakerlabs.uk/index.php?title=Battleships&diff=2751Battleships2016-11-14T22:05:02Z<p>Jeremy: </p>
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<div>===Game Rules===<br />
<br />
'''Setting up'''<br />
<br />
* Each player has a grid of 10 × 10 units, with a Cartesian co-ordinate system x = 0 to 9 and y = 0 to 9 <br />
* 5 ships distributed among the grid : '''carrier''' (5 units), '''battleship''' (4 units), '''cruiser''' (3 units), '''submarine''' (3 Units), '''destroyer''' (2 units) <br />
* These ships are distributed throughout the grid of each player and at the player's discretion according to the following rules<br />
** Ships are placed on the grid in a horizontal or vertical position, not diagonally<br />
** Ships are not allowed to overlap each other<br />
** The position of the ships cannot be changed once the game has begun<br />
<br />
'''Competition'''<br />
<br />
* Player 1 and 2 are assigned to each of the players randomly, with player 1 going first in game 1 and alternating subsequently between the two players<br />
* A 1000 games are played each set and every contestant will play all the other contestants for every set, with a total of 10 sets per match.<br />
* The contestant with the most set wins in total is the winner.<br />
* In the case of a tie, players will battle for first and second place. <br />
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'''Game Play'''<br />
<br />
* Pick a target unit, for example (x = 0, y = 8)<br />
* If the target location is occupied by a ship then it is declared a Hit 'H' otherwise it is a Miss 'M'<br />
* When all a ship's units have been shot the ship's player declares the ship Sunk 'S'<br />
<br />
'''Data output example'''<br />
<br />
carrier [0,0,0,0,0][1,2,3,4,5]<br />
battleship [3,3,3,3][0,1,2,3]<br />
cruiser [7,8,9][4,4,4]<br />
submarine [8,8,8][3,4,5]<br />
destroyer [2,2][4,4]<br />
<br />
1. B [2,5]<br />
2. M [3,2]<br />
3. M [6,4]<br />
4. H [4,5]<br />
5. M [6,3]<br />
6. H [3,3]<br />
7. M [6,2]<br />
8. S [3,3]</div>Jeremyhttps://wiki.richmondmakerlabs.uk/index.php?title=File:OpenVpn.pdf&diff=2732File:OpenVpn.pdf2016-11-01T13:34:08Z<p>Jeremy: </p>
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<div></div>Jeremyhttps://wiki.richmondmakerlabs.uk/index.php?title=File:AutomaticPlantFeeder.pdf&diff=2653File:AutomaticPlantFeeder.pdf2016-10-16T18:39:26Z<p>Jeremy: </p>
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<div></div>Jeremyhttps://wiki.richmondmakerlabs.uk/index.php?title=Linux,_BSD_and_Open_Source&diff=2596Linux, BSD and Open Source2016-10-06T13:20:26Z<p>Jeremy: Jeremy moved page Linux, BSD and Open Source to Linux, BSD and Open Source group (LBOS)</p>
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<div>#REDIRECT [[Linux, BSD and Open Source group (LBOS)]]</div>Jeremy